
Initially, I couldn’t understand why Bethesda didn’t go the route of using The Operators for anyone playing a stealth build, The Pack for anyone who’s playing a strength build, and the Rust Devils (the Raider gang introduced in the Automotron DLC) for anyone playing an intelligence build. Of the three raider gangs, you can choose The Operators, who claim to value skill, stealth and caps above all else The Pack, who value strength, violence and death and The Disciples who also value strength, violence and death. Dynamism is something I’ve really come to appreciate in games, and Fallout 4’s complete lack of it further proves how dull the game is. Not that it matters since each of the three factions is completely indistinguishable from the others.

But no, all you can do is either kill all of them (the supposed “good guy” choice), or pick one faction to support and just go with it. I’ve been playing my character mostly good, so initially I thought I would be given the option to unite the Raider gangs and turn them to the side of virtue. It really feels like Bethesda doesn’t understand the RP aspect of an RPG (and with how poorly Fallout 4 performs, they barely understand the G as well). For starters, the entire main quest forces a “bad karma” narrative onto the player. Unfortunately it suffers from all the same problems that plague every square pixel of Fallout 4. Much like Far Harbor, this is a decent idea conceptually. As the new leader you’ll have to head through the various themed parks in Nuka-World (Cowboy Town, Space Land, Kiddie Park, etc) and reclaim them, assigning one of the three raider gangs in your control to that location.


But no, as you head in (in the dead of night no less, so any chance at a sweeping establishing view of Nuka-World ala Jurassic Park was completely wasted) you are told that this was all a ruse by the Raiders and you proceed to take part in the world’s most boring Thunderdome and kill the leader of the Raider gang, which by Wasteland rules apparently makes you the new leader.
