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The player awakes in a high tech apartment - Bankok 2072 (A month before the events in System Shock 1) Original work would be created / commissioned during the prepro phase Images on the following slides are from various artists as point of discussion ONLY I like to start with a game moment or story vignette and build out from there – even if the story is likely to go through a lot of iteration before it’s locked in. Play to the strengths of the engine we ultimately wind up on Graphic Design treatment – Menus / HUDs / In Game signage / Marketing Lighting / Post FX – Match the vibe / story beats / enhance gameplay. Questions to answer as we dive into prepro and the story developsĭegree of shape and proportion stylization – Stylized Photoreal Setting - Era / Cultural Imprint / Player Identity
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Avoid hard “M” rated gore - It’s more about psychological terror.New visual approach to spaceship interiors / that’s still accessible to players.
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